KRIS JONES

GAME INDUSTRY VETERAN

EntrepreneurGame DesignerDeveloperProducerTechnical ArtistStrategist

CAREER IMPACT

Direct Installs
100M+
Games developed or published
Indirect Installs
1B+
Games supported through contributions
Portfolio Titles
30+
Across Development and Publishing Collaborations
Years in Gaming
17+
Independent Studios through AAA

From Solo Developer to World Builder

Kris Jones is a veteran game developer, entrepreneur, and creative strategist with experience spanning indie studios, AAA development, and commercial publishing.

Jones has spent his career creating games, building studios, and challenging conventional development models. His emphasis has been on innovative and collaborative development with some of the best creators in the industry.

Today, he leads Evermoot’s mission to redefine interactive entertainment through AI-native development and behavioral intelligence.

Professional Experience

  1. Pocket Monkey Games

    2009 | Founder, Solo DeveloperFounded an independent mobile game studio focused on original game design and development. Managed the complete development process, from initial concept and gameplay design through implementation and production.

  2. Thunder Game Works

    2009–2012 | Co-founder · Development DirectorCo-founded an independent game development studio responsible for the Trenches franchise. Directed game development, production planning, creative execution, and coordination across development disciplines.

  3. Everplay Interactive

    2012–Present | Founder & CEOFounded and led an independent game development and publishing company specializing in original intellectual property, mobile entertainment, and strategic studio partnerships. Oversaw product strategy, game production, publishing relationships, licensing, and commercial operations.

  4. Evermoot

    2025–Present | Founder & CEOFounded an AI-native technology company developing an integrated ecosystem of game development infrastructure and behavioral intelligence. Leading the development of technologies supporting adaptive gameplay, persistent interactive worlds, and emergent storytelling.

PRESS & INDUSTRY RECOGNITION

Pioneering indie development. Empowering creators. Challenging conventions.

From grassroots mobile gaming to commercial publishing and complex simulations, Kris Jones has championed community-driven collaboration, creative experimentation, and independent development.

These highlights trace the evolution of his philosophy and the foundations of Evermoot’s vision for AI-native games, intelligent worlds, and development infrastructure.

Featured Highlights

01 May 20, 2009 · TouchArcade

Sparta: Success with Grassroots Support and Incremental Development

Community-Driven Innovation

TouchArcade profiled Kris Jones, founder of Pocket Monkey Games, whose debut iPhone game Sparta reached the App Store’s Top 50 Paid rankings through grassroots marketing, direct community engagement, and an unconventional incremental-development approach. Jones advocated releasing an accessible foundation, rewarding early supporters, and expanding the experience iteratively—principles that continue to inform Evermoot’s community-driven development philosophy.

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04 January 5, 2011 · PocketGamer.biz

2010 in Review: Kris Jones, Thunder Game Works

Commercial Validation

PocketGamer.biz interviewed Kris Jones about the mobile industry’s transformation and the growth of Trenches, which he reported had surpassed two million combined downloads by the end of 2010. The interview established a commercial track record behind his independent development philosophy: small, innovative teams could build original games, engage emerging audiences, and achieve substantial market reach.

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07 April 2, 2013 · Engadget

Everplay Interactive Plans a Solid Lineup This Year

Independent Studio Leadership

Engadget interviewed Kris Jones at GDC 2013, spotlighting his leadership of Everplay Interactive’s twelve-person studio and its ambitious development pipeline, including Ace of Blades, Lumber Jacked, and Bill Killem. The feature highlighted Jones’s approach to expanding established game concepts through community feedback, experimenting with new genres and monetization models, and balancing ambitious creative development with accessible indie game production.

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10 March 9, 2015 · TouchArcade

GDC 2015: Wild Wastes Cross-Platform Survival Game

Systems-Driven Game Innovation

TouchArcade covered Kris Jones’s demonstration of Wild Wastes at GDC, exploring an ambitious survival game featuring procedural challenges, persistent-world elements, and planned cross-platform interaction. The project reflected an expanding interest in systemic gameplay and worlds shaped by player actions—design ambitions that now connect directly to Evermoot’s proposed behavioral intelligence and persistent simulation technologies.

Read GDC Coverage

Additional Press & Recognition

02 March 24, 2010 · PocketGamer.biz

Thunder Game Works Releases Trenches’ Chart and Sales Data

PocketGamer.biz examined Kris Jones and Thunder Game Works’ decision to publicly share commercial performance data for Trenches, providing an uncommon look into the economics of independent mobile game development. The coverage reflects an early emphasis on transparency, measurable outcomes, and accessible industry knowledge—ideas relevant to Evermoot’s ambitions for creator-focused development infrastructure.

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03 June 10, 2010 · Engadget

WWDC 2010: In the Trenches with Thunder Game Works

Engadget featured Kris Jones and Thunder Game Works at Apple’s Worldwide Developers Conference, reporting more than 1.5 million combined installations of Trenches and discussing the franchise’s expansion to new devices. The interview illustrated how an independent studio could combine distinctive game design, rapid iteration, and emerging platforms to compete in a rapidly evolving entertainment market.

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05 February 26, 2013 · 148Apps

The Portable Podcast — Episode 176

Kris Jones joined The Portable Podcast to discuss Everplay Interactive’s Retro Revival initiative, exploring smaller, arcade-inspired games and the creative opportunities of independent production. The conversation reflected a development strategy centered on experimentation, accessible gameplay, and making room for unconventional ideas outside the constraints of large-budget productions.

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06 March 6, 2013 · TouchArcade

1001 Attempts — Game Review

TouchArcade reviewed 1001 Attempts, an Everplay arcade game built around simple mechanics, demanding challenges, and repeated experimentation. Its independent coverage demonstrated the creative potential of tightly focused games—an approach that informs Evermoot’s proposed strategy of testing new gameplay systems through smaller commercial experiences.

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08 April 12, 2013 · Engadget

Daily iPhone App: Lumber Jacked

Engadget reviewed Everplay Interactive’s Lumber Jacked, examining its platforming mechanics, responsive controls, and design while also referencing the studio’s wider production pipeline. The coverage showcased Everplay’s continued exploration of original games and collaborative development, demonstrating a practical model for supporting independent creativity across multiple projects.

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09 April 23, 2013 · PocketGamer.biz

Why Multiple Mini Titles Could Be the Secret to App Store Success

PocketGamer.biz highlighted Kris Jones’s philosophy of developing smaller, experimental games rather than concentrating an independent studio’s resources on a few expensive, high-risk productions. Jones argued that smaller games create opportunities to test unconventional mechanics and learn from their outcomes—a strategic precursor to Evermoot’s approach of developing games as proving grounds for new technology.

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FROM INDIE INNOVATION TO AI-NATIVE ENTERTAINMENT

Evermoot builds on a development philosophy shaped by years of independent game production: empower creators, engage communities, experiment through playable experiences, and transform practical discoveries into reusable technology.

Explore Evermoot’s technology

THE NEXT CHAPTER: EVERMOOT

Building the AI-powered infrastructure and intelligence for the next generation of games and interactive entertainment.

The strategy begins with compelling games and interactive experiences; uses those productions to develop and test AI technologies; validates capabilities through real production and gameplay; then expands proven systems into development infrastructure, licensing and other commercial applications. The work is in development, not presented as commercially validated.

MYNDSET  ·  ARK  ·  POE

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