Kris Jones is a veteran game developer, entrepreneur, and creative strategist with experience spanning indie studios, AAA development, and commercial publishing.
Jones has spent his career creating games, building studios, and challenging conventional development models. His emphasis has been on innovative and collaborative development with some of the best creators in the industry.
Today, he leads Evermoot’s mission to redefine interactive entertainment through AI-native development and behavioral intelligence.
SELECTED GAME HIGHLIGHTS
GAME PORTFOLIO
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Games 1 to 6 of 24. Page 1 of 4.
Trenches
Early mobile World War I strategy title and the beginning of the Trenches franchise.
Trenches II
Spellsword
Fantasy action-platformer.
Evertales
Death Road to Canada
Procedurally generated survival road-trip RPG.
1001 Attempts
Stenches
Trenches: Generals
Bill Killem
Buzz Killem
Adventure Age
Horde of Heroes
Lumber Jacked
Left2Die
Axes & Allies
Leaping Legend
Cannibal Crossing
Mad Cows
Pinch Peeps
Wind Up Robots
Miner Problem
Tiny Tribe
Doodle Defender
Terra Noctis
Professional Experience
Pocket Monkey Games
2009 | Founder, Solo DeveloperFounded an independent mobile game studio focused on original game design and development. Managed the complete development process, from initial concept and gameplay design through implementation and production.
Thunder Game Works
2009–2012 | Co-founder · Development DirectorCo-founded an independent game development studio responsible for the Trenches franchise. Directed game development, production planning, creative execution, and coordination across development disciplines.
Everplay Interactive
2012–Present | Founder & CEOFounded and led an independent game development and publishing company specializing in original intellectual property, mobile entertainment, and strategic studio partnerships. Oversaw product strategy, game production, publishing relationships, licensing, and commercial operations.
Evermoot
2025–Present | Founder & CEOFounded an AI-native technology company developing an integrated ecosystem of game development infrastructure and behavioral intelligence. Leading the development of technologies supporting adaptive gameplay, persistent interactive worlds, and emergent storytelling.
From grassroots mobile gaming to commercial publishing and complex simulations, Kris Jones has championed community-driven collaboration, creative experimentation, and independent development.
These highlights trace the evolution of his philosophy and the foundations of Evermoot’s vision for AI-native games, intelligent worlds, and development infrastructure.
TouchArcade profiled Kris Jones, founder of Pocket Monkey Games, whose debut iPhone game Sparta reached the App Store’s Top 50 Paid rankings through grassroots marketing, direct community engagement, and an unconventional incremental-development approach. Jones advocated releasing an accessible foundation, rewarding early supporters, and expanding the experience iteratively—principles that continue to inform Evermoot’s community-driven development philosophy.
PocketGamer.biz interviewed Kris Jones about the mobile industry’s transformation and the growth of Trenches, which he reported had surpassed two million combined downloads by the end of 2010. The interview established a commercial track record behind his independent development philosophy: small, innovative teams could build original games, engage emerging audiences, and achieve substantial market reach.
Engadget interviewed Kris Jones at GDC 2013, spotlighting his leadership of Everplay Interactive’s twelve-person studio and its ambitious development pipeline, including Ace of Blades, Lumber Jacked, and Bill Killem. The feature highlighted Jones’s approach to expanding established game concepts through community feedback, experimenting with new genres and monetization models, and balancing ambitious creative development with accessible indie game production.
TouchArcade covered Kris Jones’s demonstration of Wild Wastes at GDC, exploring an ambitious survival game featuring procedural challenges, persistent-world elements, and planned cross-platform interaction. The project reflected an expanding interest in systemic gameplay and worlds shaped by player actions—design ambitions that now connect directly to Evermoot’s proposed behavioral intelligence and persistent simulation technologies.
PocketGamer.biz examined Kris Jones and Thunder Game Works’ decision to publicly share commercial performance data for Trenches, providing an uncommon look into the economics of independent mobile game development. The coverage reflects an early emphasis on transparency, measurable outcomes, and accessible industry knowledge—ideas relevant to Evermoot’s ambitions for creator-focused development infrastructure.
Engadget featured Kris Jones and Thunder Game Works at Apple’s Worldwide Developers Conference, reporting more than 1.5 million combined installations of Trenches and discussing the franchise’s expansion to new devices. The interview illustrated how an independent studio could combine distinctive game design, rapid iteration, and emerging platforms to compete in a rapidly evolving entertainment market.
Kris Jones joined The Portable Podcast to discuss Everplay Interactive’s Retro Revival initiative, exploring smaller, arcade-inspired games and the creative opportunities of independent production. The conversation reflected a development strategy centered on experimentation, accessible gameplay, and making room for unconventional ideas outside the constraints of large-budget productions.
TouchArcade reviewed 1001 Attempts, an Everplay arcade game built around simple mechanics, demanding challenges, and repeated experimentation. Its independent coverage demonstrated the creative potential of tightly focused games—an approach that informs Evermoot’s proposed strategy of testing new gameplay systems through smaller commercial experiences.
Engadget reviewed Everplay Interactive’s Lumber Jacked, examining its platforming mechanics, responsive controls, and design while also referencing the studio’s wider production pipeline. The coverage showcased Everplay’s continued exploration of original games and collaborative development, demonstrating a practical model for supporting independent creativity across multiple projects.
PocketGamer.biz highlighted Kris Jones’s philosophy of developing smaller, experimental games rather than concentrating an independent studio’s resources on a few expensive, high-risk productions. Jones argued that smaller games create opportunities to test unconventional mechanics and learn from their outcomes—a strategic precursor to Evermoot’s approach of developing games as proving grounds for new technology.
Evermoot builds on a development philosophy shaped by years of independent game production: empower creators, engage communities, experiment through playable experiences, and transform practical discoveries into reusable technology.
Building the AI-powered infrastructure and intelligence for the next generation of games and interactive entertainment.
The strategy begins with compelling games and interactive experiences; uses those productions to develop and test AI technologies; validates capabilities through real production and gameplay; then expands proven systems into development infrastructure, licensing and other commercial applications. The work is in development, not presented as commercially validated.